After losing an argument with his daughter about letting her travel with the Capital C, for example, a blacksmith vents: “ Gaaah, fine! She’s human, she probably can’t help it.” Several dialogues are built to convey a sense of adventure to establish that the player is venturing into the unknown and that this enterprise is an essential part of human nature. “Try taking a break meow and then,” some Palicoes recommend on the game’s home screen.īut it’s not just of jokes that the story of Monster Hunter 4 is made of. In the same way, Palicoes, who are anthropomorphic cats that can accompany the protagonist in battles, seem unable to speak without making puns about being felines: “ A large meownster is closing in on the village, and I mean to purrtect it,” says a brave cat at one point. Sadly the trade routes are as stopped up as my arteries.” Similarly, another character is a recurring gag, as she always seems desperate to return to her rural village, offering more and more difficult missions to help her get there, but she never leaves when the player finally completes them. In a conversation with a merchant at the beginning of the game, for example, the character subverts expectations with an analogy that makes fun of his precarious state of health: “ Merchants like myself rely on trade routes to search our wares. The intention is not to make the player reflect on a subject, but simply have fun.įew are the dialogues that don’t try to make us smile. To make up for that, and certainly helped by the localization work commanded by Andrew Alfonso, the writers fill the dialogues with energy. The game’s narrative has no great pretensions, never aiming to discuss social problems or develop complex characters. However, when a mysterious dragon with black scales starts to infect the local fauna with a virus that leaves the carrier in a frenzy, the entire ecosystem gets endangered. The protagonist is a novice hunter who has just been hired to protect a caravan, The Capital C, from possible monster attacks. In Monster Hunter 4, the player controls an avatar completely devoid of personality, whose function is merely to represent them in that universe. Containing an unpretentious but well-written story, a lot of new bosses, equipment and locations, the game’s only problem is to have too many luck-based systems. Monster Hunter 4 Ultimate is Monster Hunter at its best.
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